1) Vocabulary – Contextual
Words taught in context so learners know how meaning shifts.
Concept:
- Teach words inside real contexts (themes, routines, instructions).
- Highlight polysemy: one word, different meanings by context.
- Recycle weekly across listening, reading, speaking and writing.
- Use visuals/TPR + 1‑minute retrieval to lock into memory.
- Keep sets small and high‑utility so they combine well in sentences.
Examples:
- Run → run fast (verb), run a company (manage), a long run (noun)
- Light → light a candle (verb), the room is light (adjective), turn on the light (noun)
Activities:
- Word in Story: Short story where the same word appears 2–3 times with different meanings.
- Picture Match: Show pictures (run a race, run a business, run late) → learners say the phrase.
- Context Challenge: “Use the word in 3 different sentences.”
Outcome: Learners stop memorizing and start living vocabulary.
2) Question Patterns
Questioning is the backbone of conversation.
Concept:
- Few high‑frequency frames cover most interactions.
- Owning questions turns learners into conversation drivers.
- Train fast recall first; polish accuracy and intonation together.
- Rotate topics so frames generalise to daily life.
Examples:
- Wh‑questions → Where do you live?
- Yes/No → Do you like mangoes?
- Tag → You’re a teacher, aren’t you?
- Choice → Do you want tea or coffee?
Activities:
- Question Chain: One student asks, another answers, then asks a new one.
- Swap & Ask: Flashcards with verbs (play, eat, go). Learners form questions: “Do you play cricket?”
- Daily Life Drill: “Ask me 5 questions about my bag/phone/room.”
Outcome: Students initiate and control conversations.
3) Sentence Patterns
Patterns make grammar practical and automatic.
Concept:
- Blueprints (S+V, S+V+O, etc.) cut cognitive load while speaking.
- Patterns are upgradeable: add objects, adjectives, time links.
- Visible structure prevents fossilised errors and builds accuracy.
- Move from controlled drills to free talk without losing clarity.
Examples:
- Affirmative: I like apples.
- Negative: I don’t like apples.
- Interrogative: Do you like apples?
- Imperative: Eat the apple.
Activities:
- Pattern Transformation: Teacher: “I eat rice.” → Students: “I don’t eat rice. Do you eat rice? Eat rice!”
- Build & Extend: I have a pen → I have a blue pen → I have a blue pen in my bag.
- Roleplay Patterns: Use Can I…? and Could you…? in a restaurant roleplay.
Outcome: Learners form sentences instantly without translating.
4) Situational Phrases
Survival phrases for real‑life confidence.
Concept:
- Short, polite lines for everyday tasks and social moves.
- Focus on function & tone: requesting, apologising, checking.
- Universal and reusable across ages and levels.
- Build pragmatic sense—what sounds right in the moment.
Examples:
- Greetings → How’s it going? / Nice to meet you.
- Shopping → How much does this cost? / Do you have this in large?
- Travel → What time does the train leave? / Can I have a window seat?
Activities:
- Roleplay Corners: Mock restaurant, store, airport conversations.
- Flash Situations: Teacher calls: “You’re lost. Ask for directions.” Learner: “Excuse me, can you help me?”
- Phrase Substitution: Instead of “I am hungry,” try “I could eat a horse” or “I feel like eating something.”
Outcome: Students handle daily conversations naturally.
5) Phrasal Verbs & Idioms
These make English sound real.
Concept:
- Chunks (verb+particle, fixed phrases) are retrieved as single units.
- Phrasal verbs dominate speech; idioms add tone and personality.
- Teach meaning + register (formal/informal) + typical contexts.
- Notice in media; reuse in weekly speaking challenges.
Examples (Phrasal Verbs):
- Give up (quit) → He gave up smoking.
- Look after (care for) → She looks after her baby.
- Turn up (arrive) → He turned up late.
Examples (Idioms):
- Break the ice → He told a joke to break the ice.
- A piece of cake → The exam was a piece of cake.
Activities:
- Story Challenge: Use 3 phrasal verbs in one story.
- Idioms in Action: Teacher says a situation (exam is easy) → students must use idiom (piece of cake).
- Match Game: Match idioms with their meanings.
Outcome: Learners speak with flavour and natural fluency.
6) Collocations & Common Phrases
Teaches what native speakers say together.
Concept:
- Words prefer partners (make a mistake, heavy rain) and resist others.
- Collocations boost naturalness and speed by reducing choice.
- Common discourse phrases organise talk and buy thinking time.
- Contrast correct vs near‑miss combinations during practice.
Examples:
- Collocations → make a mistake, take a risk, heavy rain, fast food (not do a mistake or big rain)
- Common phrases → at the end of the day, by the way, you know what I mean
Activities:
- Gap Fill: “He ___ a mistake.” → Students say made.
- Collocation Sorting: Mix correct + incorrect collocations; learners sort.
- Phrase Bank: Build a daily phrase wall in class.
Outcome: Learners avoid unnatural translations and sound authentic.
7) Grammar & Tenses with Stories
Grammar taught through stories, not rules.
Concept:
- Stories bind form to meaning so tense choices feel necessary.
- Retelling the same story across tenses makes contrasts obvious.
- Short Q&A after the story forces accurate forms under time pressure.
- Output‑heavy tasks (retell, roleplay) give immediate feedback.
Examples:
- Past: Yesterday, I went to the park. I played football. I met my friend.
- Present: I usually go to the park. I play football every Sunday.
- Future: Tomorrow I will go to the park. I will meet my friend.
Activities:
- Timeline Stories: One story in past, one in present, one in future.
- Grammar Drama: Act out a short scene in the chosen tense.
- Story Rewriting: Teacher gives story in past → learners rewrite in future.
Outcome: Grammar becomes alive, natural, and automatic.
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