Master Real‑Life English with a 7‑pillar system

Built at ERUDITEKIDS PRIMARY SCHOOL, Evolve English blends simple visuals with structured practice. The focus is on skills learners actually use daily—without jargon or clutter.

Contextual Vocabulary Collocations Question Patterns Situational Phrases Phrasal Verbs Tenses with Stories
7
Pillars that cover daily English
K‑10
Designed for school adoption
Inspired by PhonoMastery™: clear visuals, rapid decoding, and confidence‑first learning.

1) Vocabulary – Contextual

Words taught in context so learners know how meaning shifts.

Concept:

  • Teach words inside real contexts (themes, routines, instructions).
  • Highlight polysemy: one word, different meanings by context.
  • Recycle weekly across listening, reading, speaking and writing.
  • Use visuals/TPR + 1‑minute retrieval to lock into memory.
  • Keep sets small and high‑utility so they combine well in sentences.

Examples:

  • Runrun fast (verb), run a company (manage), a long run (noun)
  • Lightlight a candle (verb), the room is light (adjective), turn on the light (noun)

Activities:

  • Word in Story: Short story where the same word appears 2–3 times with different meanings.
  • Picture Match: Show pictures (run a race, run a business, run late) → learners say the phrase.
  • Context Challenge: “Use the word in 3 different sentences.”

Outcome: Learners stop memorizing and start living vocabulary.

Context word grid placeholder
Image Prompt: Flat vector classroom poster showing the word “run” used in three contexts: running on a track (verb), a person managing an office (run a company), and a calendar with a long run of days (noun); light background, blue & cyan accents with gold highlights, kid‑friendly, minimal text.
Light meanings placeholder
Image Prompt: Split scene in 3 tiles for “light”: hand lighting a candle (verb), bright airy room (adjective), lamp switch with glowing bulb (noun); clean vector style, soft shadows, consistent stroke width.
Picture match activity placeholder
Image Prompt: Picture‑match activity board: icons for “run a race,” “run a business,” “run late,” with blank labels; cheerful classroom palette, simple icons, plenty of whitespace.

2) Question Patterns

Questioning is the backbone of conversation.

Concept:

  • Few high‑frequency frames cover most interactions.
  • Owning questions turns learners into conversation drivers.
  • Train fast recall first; polish accuracy and intonation together.
  • Rotate topics so frames generalise to daily life.

Examples:

  • Wh‑questions → Where do you live?
  • Yes/No → Do you like mangoes?
  • Tag → You’re a teacher, aren’t you?
  • Choice → Do you want tea or coffee?

Activities:

  • Question Chain: One student asks, another answers, then asks a new one.
  • Swap & Ask: Flashcards with verbs (play, eat, go). Learners form questions: “Do you play cricket?”
  • Daily Life Drill: “Ask me 5 questions about my bag/phone/room.”

Outcome: Students initiate and control conversations.

Question types icons placeholder
Image Prompt: Set of speech‑bubble icons labelled Wh‑, Yes/No, Tag, Choice with arrows indicating turn‑taking; cyan for questions, gold for confirmations, coral for requests; flat vector, light background.
Question chain activity placeholder
Image Prompt: Two students facing each other with alternating arrows above heads (ask → answer → ask); minimal classroom scene, friendly characters, vector style.
Swap and ask flashcards placeholder
Image Prompt: Table with verbs on flashcards (play, eat, go) and a prompt card “Do you ___ ?”; clean iconography, bright accents.

3) Sentence Patterns

Patterns make grammar practical and automatic.

Concept:

  • Blueprints (S+V, S+V+O, etc.) cut cognitive load while speaking.
  • Patterns are upgradeable: add objects, adjectives, time links.
  • Visible structure prevents fossilised errors and builds accuracy.
  • Move from controlled drills to free talk without losing clarity.

Examples:

  • Affirmative: I like apples.
  • Negative: I don’t like apples.
  • Interrogative: Do you like apples?
  • Imperative: Eat the apple.

Activities:

  • Pattern Transformation: Teacher: “I eat rice.” → Students: “I don’t eat rice. Do you eat rice? Eat rice!”
  • Build & Extend: I have a pen → I have a blue pen → I have a blue pen in my bag.
  • Roleplay Patterns: Use Can I…? and Could you…? in a restaurant roleplay.

Outcome: Learners form sentences instantly without translating.

Sentence pattern tiles placeholder
Image Prompt: Four draggable‑looking tiles labeled Affirmative, Negative, Interrogative, Imperative with example snippets; mint for subjects, cyan for verbs, gold for objects; clean UI look.
Build and extend placeholder
Image Prompt: Sentence growing from a simple base to a longer line with plus signs: “I have a pen” → “I have a blue pen” → “I have a blue pen in my bag”; vector arrows, light background.
Roleplay patterns placeholder
Image Prompt: Restaurant counter scene with speech bubbles containing “Can I…?” and “Could you…?”; friendly characters, pastel accents.

4) Situational Phrases

Survival phrases for real‑life confidence.

Concept:

  • Short, polite lines for everyday tasks and social moves.
  • Focus on function & tone: requesting, apologising, checking.
  • Universal and reusable across ages and levels.
  • Build pragmatic sense—what sounds right in the moment.

Examples:

  • Greetings → How’s it going? / Nice to meet you.
  • Shopping → How much does this cost? / Do you have this in large?
  • Travel → What time does the train leave? / Can I have a window seat?

Activities:

  • Roleplay Corners: Mock restaurant, store, airport conversations.
  • Flash Situations: Teacher calls: “You’re lost. Ask for directions.” Learner: “Excuse me, can you help me?”
  • Phrase Substitution: Instead of “I am hungry,” try “I could eat a horse” or “I feel like eating something.”

Outcome: Students handle daily conversations naturally.

Greetings scene placeholder
Image Prompt: Two students greeting with friendly wave and text bubbles “How’s it going?” and “Nice to meet you”; bright, kid‑friendly vector style.
Shopping scene placeholder
Image Prompt: Store counter scene; customer asks price and size options; product shelves in the back; gold price tag accents.
Travel scene placeholder
Image Prompt: Railway station info board with a speech bubble “What time does the train leave?”; cyan signage details; clean vector.

5) Phrasal Verbs & Idioms

These make English sound real.

Concept:

  • Chunks (verb+particle, fixed phrases) are retrieved as single units.
  • Phrasal verbs dominate speech; idioms add tone and personality.
  • Teach meaning + register (formal/informal) + typical contexts.
  • Notice in media; reuse in weekly speaking challenges.

Examples (Phrasal Verbs):

  • Give up (quit) → He gave up smoking.
  • Look after (care for) → She looks after her baby.
  • Turn up (arrive) → He turned up late.

Examples (Idioms):

  • Break the ice → He told a joke to break the ice.
  • A piece of cake → The exam was a piece of cake.

Activities:

  • Story Challenge: Use 3 phrasal verbs in one story.
  • Idioms in Action: Teacher says a situation (exam is easy) → students must use idiom (piece of cake).
  • Match Game: Match idioms with their meanings.

Outcome: Learners speak with flavour and natural fluency.

Phrasal verbs icons placeholder
Image Prompt: Three mini‑scenes: person breaking a cigarette (give up), parent with baby (look after), student rushing through a door late (turn up); simple icons, pastel accents.
Idioms visual placeholder
Image Prompt: Idiom cards: ice cube with a crack (break the ice), cake with checkmark (piece of cake); sticky‑note style cards, coral + cyan highlights.
Match game placeholder
Image Prompt: Classroom matching game board with icon cards and meaning cards connected by dashed lines; light background, playful layout.

6) Collocations & Common Phrases

Teaches what native speakers say together.

Concept:

  • Words prefer partners (make a mistake, heavy rain) and resist others.
  • Collocations boost naturalness and speed by reducing choice.
  • Common discourse phrases organise talk and buy thinking time.
  • Contrast correct vs near‑miss combinations during practice.

Examples:

  • Collocations → make a mistake, take a risk, heavy rain, fast food (not do a mistake or big rain)
  • Common phrases → at the end of the day, by the way, you know what I mean

Activities:

  • Gap Fill: “He ___ a mistake.” → Students say made.
  • Collocation Sorting: Mix correct + incorrect collocations; learners sort.
  • Phrase Bank: Build a daily phrase wall in class.

Outcome: Learners avoid unnatural translations and sound authentic.

Collocation puzzle placeholder
Image Prompt: Two‑piece puzzle icons snapping together: “make” + “a mistake,” “take” + “a risk”; left piece gold, right piece blue; clean vector.
Sorting activity placeholder
Image Prompt: Sorting board with correct vs incorrect collocation cards; green checkmarks, grey crosses; light theme.
Phrase wall placeholder
Image Prompt: Classroom wall with sticky notes: “by the way,” “at the end of the day,” “you know what I mean”; fun, organised layout.

7) Grammar & Tenses with Stories

Grammar taught through stories, not rules.

Concept:

  • Stories bind form to meaning so tense choices feel necessary.
  • Retelling the same story across tenses makes contrasts obvious.
  • Short Q&A after the story forces accurate forms under time pressure.
  • Output‑heavy tasks (retell, roleplay) give immediate feedback.

Examples:

  • Past: Yesterday, I went to the park. I played football. I met my friend.
  • Present: I usually go to the park. I play football every Sunday.
  • Future: Tomorrow I will go to the park. I will meet my friend.

Activities:

  • Timeline Stories: One story in past, one in present, one in future.
  • Grammar Drama: Act out a short scene in the chosen tense.
  • Story Rewriting: Teacher gives story in past → learners rewrite in future.

Outcome: Grammar becomes alive, natural, and automatic.

Timeline tenses placeholder
Image Prompt: Clean timeline showing Past → Present → Future with small scene icons (park, football, friend); gradient gold → blue → cyan, minimal text.
Comic panels tense shift placeholder
Image Prompt: Four comic‑style panels telling a micro‑story; first row past, second row present/future; captions minimal; flat vector style.
Grammar drama activity placeholder
Image Prompt: Small stage with two students acting; caption bubbles with correct tense forms; light background, vivid accents.

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Evolve English (Shinshu Edtech Solutions)

Evolve English · PhonoMastery™

📍 Nalgonda, Telangana, India